Should he decide to wield his Persona again, would he fight alone? Or try to join a group like the Phantom Thieves?Īnd should he do so, how would he handle the knowledge that another person now has his unique ability of the Wild Card, that which gave him strength, but now it's no longer his to bear? Should he try to resume schooling at Gekkoukan High, or would that be too painful and instead complete his schooling elsewhere?ĭoes he even have any power left as a Persona user now that he's lost the Wild Card and the ability to enter the Velvet Room? Was the Cipher his true, now lost power, or does Orpheus still have growth hidden within him? Should he try to reconnect with his old friends, or would it be incredibly selfish to try and force his way back into their lives after they obviously spent a lot of time grieving him and moved on, and became adults with jobs? I think there could be a lot of potential in exploring a messiah resurrected in an unfamiliar world, conflicted with new questions about his existence. That's how you translate urban fantasy to a video game.Īttached: 1542803428213.png (466x492, 187K) The game takes place in urban locales, not some abstract dimension, and NPCs will panic and alert the cops if you reveal your vampiric nature in public, and being careless can attract the attention of vampire hunters. Instead of generic elemental spells, you hack computers and use vampiric disciplines like mental domination or a mist form which renders you invisible. The weapons you use aren't medieval, but modern ones, and the people who sell them to you are criminal fencers.
For example, since you're a vampire, you heal by feeding on characters or by consuming blood bags, which you can get by paying an employee at the local hospital to smuggle them out for you. It's like the developers wanted to create an urban fantasy setting, but were too lazy to flesh out such a setting and just went with standard high fantasy tropes.Ĭompare that to something like Vampire: The Masquerade: Bloodlines, which utilizes its modern-day setting in every aspect of its gameplay and narrative. The games feel schizophrenic in tone, jumping back and forth between Japanese teenage highschool drama and high fantasy dungeon crawler. There's no effort whatsoever made to create a believable urban fantasy setting that reconciles the fantastical with the mundane. Despite the occult theme, the spells and abilities are the most cookie cutter elemental JRPG spells possible. Despite taking place in modern times, you use medieval weapons, which people inexplicably possess and are willing to sell to teenagers. Wait, what? Are you seriously using Persona games as an example of good urban fantasy? These games don’t even let you explore the intrigue of an urban fantasy setting, for the gameplay sections they teleport you to another dimension that is literally a monster-filled maze, and the stories are the generic god-killing shenanigans that you see in every jrpg. “She’s more geared towards physical with high strength and speed, but can also heal, so she’s a pretty well-rounded character.” “In terms of combat skills, she mainly possesses physical attack skills and magic attack skills with Bless damage,” Wada and Ito tell us.
> is a cheerful transfer student (and a gymnast) attending Shujin Academy on a scholarship, but she eventually gets wrapped up in the exploits of the Phantom Thieves and joins the team as a playable character. How that ties in with the new term is something we would love for you to experience yourself, but depending on how you play, we’ve prepared several new endings unique to P5R.” “We think that the newly added scenes help to deepen the feeling of the game. “The game is made so you can still enjoy the original storyline and ending,’ Wada and Ito say.
>Persona 5 Royal also has a substantial extra school term that continues the tale beyond the original ending. However, we’ve adjusted the overall playtime so it isn’t too different from Persona 5... Rather than saying the game has been ‘expanded,’ it might be more appropriate to say that it has ‘deepened.’ >Simply put, there’s a 30-percent increase in new features. JRPG of the generation just get even better.